Amanda Friedland’s Weblog

December 12, 2008

Reflection of the Semester

Filed under: Uncategorized — by alfriedland @ 1:39 am

I feel that I’ve learned a lot since I first started this class.  I’ve been exposed to working in Photo Shop, Dreaweaver, Final Cut Pro, along with countless websites I didn’t even know existed.  I found each of the activities interesting and gained a ton of information about computers I would never have understood otherwise.  I belong to a number of websites now that I can follow up with and keep track of my favorite things.  There is a whole world of communication and the arts online that I intend to continue interacting with.  I’m glad I got out of my comfort zone and put in some elbow grease in order to gain as much as I have.  While time during the day seems to be limited, I’m glad I got to have a little fun on the computer for a change.


Final Project: Water Cats

Filed under: Uncategorized — by alfriedland @ 1:30 am

November 7, 2008

Project #3: Virtual Landscape Assemblage

Filed under: Uncategorized — by alfriedland @ 7:51 pm


Check out my website:  Colorado’s Four Seasons

As a Colorado native, I chose to compose a site about the four seasons of Colorado and what sometimes goes along with them.  You can find links to my group member’s sites as well.

For this project I really enjoyed visiting Emily’s site and Milton’s site.  They were both fluid and had interesting things to look at with cool special effects.

October 31, 2008

Assignment #5: Writing #3

Filed under: Uncategorized — by alfriedland @ 3:02 pm

What are the major themes in digital art and why?

The first theme discussed in chapter 3 was artificial life.  It is important because of the research and intrigue science gives to this idea.  Since science and art go hand in hand in digital art, this makes an easy transition to art.  A great example of this was “A-Volve” by Christa Sommerer and Laurent Mignonneau.  I would love to experience a virtual pool where I could create animals that swim around and I can interact with.

The next theme was artificial intelligence and intelligence agents.  Here, creating machines as intelligent as humans has been a fascination of humans in movies and television as well as in science.  Kenneth Feingold created “Sinking Feeling” where you can talk to a head sitting in a flowerpot and it hears you by projecting your dialogue on the wall.

Telepresence, telematics and telerobotics are the next theme in the chapter.  These combine digital technology with telecommunication.  In other words, artists combine computers and communication.  Ken Goldberg and Joseph Santarromana made “Telegarden” which allows users around the world to nurture a plant garden online.  You can water the plants and plant seeds!

After telematics, the body and identity were talked about as a major theme.  People search to define themselves physically and mentally in art.  Eduardo Kac was in the news because he became the first man to become a “Time Capsule”.  He inserted a microchip in his leg with an identifying number just like pets get.  He registered himself in the web-based animal identification database.

The next theme is databases, data visualization and mapping.  Taking information and abstracting it to create a new type of display or impact using that information intrigues artists.  Nancy Paterson created “Stock Market Skirt” where the stock market is monitored and the length of the skirt of a displayed dress changes depending on the market.

Another theme is beyond the book: text and narrative environments.  Here text is used in different ways than usual.  The text may create new meaning or still contain the old, yet is presented differently.  “Text Rain” by Camille Utterback and Romy Achituv displays raining letters onto users.  The letters disappear when they hit the darker shadows.

Gaming is a major theme in digital art.  Gaming itself creates imaginary and sometimes realistic worlds to move around in.  When taken to new levels, artists can make interaction through gaming in ways people haven’t thought of before.  Cory Arcangel took Super Mario Brothers and rewrote the program to study landscapes in “Landscape Study #4, Nes Home Movies: 8-bit landscape studies”.

Next the author talked about tactical media, activism, and hacktivism.  Many artists want to speak up and be activists as well, breaking the mold.  In “They Rule”, Josh On made it so users can run web searches on CEOs by clicking on their briefcase to access information on them.

Finally, the book discusses technologies of the future.  Genetics and devices that make man more independent of the traditional computer terminal are talked about.  Natalie Jeremijenko displays clones of plants exhibited together in “One Trees”.

To be honest, a lot of this chapter was hard to conceptualize without being a part of the actual installations or art pieces.  Reading about them is not the same as experiencing them in person with the true meaning in focus in front of you.  I believe digital art is best when experienced.

October 17, 2008

Project #2: My Abject Blues

Filed under: Uncategorized — by alfriedland @ 2:51 pm

My Flickr Slide Show

My Abject Blues

My Video

October 3, 2008

Project #1: Cut the Cake

Filed under: Uncategorized — by alfriedland @ 2:59 pm

I am currently planning a wedding and have found frustration during a time of supposed happiness.  While I’m so excited to marry my fiance, the little details and expensive costs have taken away from what’s really important.  Here a zombie like bride dives into the expensive, intricately decorated cake, only to find blood. I chose to use an emotionless bride combined with the action of cutting a cake in addition to what happens when a knife cuts into us.

Creative Commons License
Cut the Cake by Amanda Friedland is licensed under a Creative Commons Attribution-Noncommercial-Share Alike 3.0 United States License.

Assignment #3: Writing #2

Filed under: Uncategorized — by alfriedland @ 2:19 pm

Digital Art by Christiane Paul

Digital Technologies: A Tool Versus A Medium


            After reading chapter 2, technology has created an opportunity for artists to take what we use everyday as a tool and make it into an artistic medium through interaction in unique ways.  The chapter discussed art using the form of installations with the use of technology screens and monitors, projection, lighting, the Internet, web pages, online chat, PDAs, bar codes, virtual reality, images and text, space technology, science technology, and music.  The main difference I saw with all of these types of tools was that when used as a medium, they were put together as a whole with other things to create an interesting or intriguing show, performance, or interaction with the audience.  We are constantly using lights in our daily activities.  Rafael Lozano-Hemmer created “Vectorial Elevation (Relational Architecture #4)” in 2002 where he controlled a bunch of searchlights with robotics.  The picture in our text shows a beautiful cone-like display of lights reaching up into the universe.  Not, to go a little “art history” on you, but we’ve been talking about axis mundi and the connection between the earth and the spiritual universe in that class.  This reminded me of just that because of its strong presence.  Lights aren’t normally inspiring spirituality.  Another example in the book I found interesting was the use of barcodes.  Perry Hoberman made “Bar Code Hotel” in 1994 where people use a wand to scan bar codes, which represent the objects above them.  Then the scans are transmitted via computer and projected up on the walls around the room.  The room of people become artists of the projection.  Cartoons are often used for entertainment.  In this next case, artists chose to depict the drama behind a purchased foreign cartoon character, rather than create the expected performance a cartoon character usually has.  Artists Philippe Parreno and Pierre Huyghe made “No Ghost, Anywhere Out of the World” from “No Ghost, Just a Shell” from 2000 to the present day.  Here a Japanese figure template was created for purchase has dark eyeholes, no story and few facial attributes.  She is just a shell with a copyright waiting for a story.  The artists’ animations depict her unfortunate situation and she is passed on to other artists for their interpretations.  She seems almost ghost-like, hence the title, and spooky where as cartoons are seen as funny, silly, or politically incorrect.  Finally, I wanted to talk about the use of electronic music.  Artists Golan Levin did “Telesymphony” where people were drawn to an auditorium with registered seats, cellular phones and ring tones.  The musicians then choreographed a symphony of different rings of the audience.  Once again, this is an example of a different approach to the use of a tool.  Electronic music has also been an interest of my own.  I like to listen to different types of this kind of music like a group called Air among others.  Recently, a friend of mine introduced me to this unique instrument that Bjork used at one of her concerts.  It’s called the Reactable.  Here a neon table has pieces placed on top to create sound and interact with each other.  Check it out her under my videos.  Over all, it seems that artists are people who can come up with a crazy idea that no one has done before and make it come to life.

September 11, 2008

Assignment #4: Analyze an Ad

Filed under: Uncategorized — by alfriedland @ 11:00 pm

This ad is successful because of its symmetrical movement and use of line.  The black and white color scheme creates a bold definition of the white line of the i-pod/mp3 player surrounding the shoes.

The ad directly uses two products (the shoes in conjunction the i-pod/mp3 player) that they have to offer.  These two products are made from different companies, however, they are often used together.  It leads the viewer to think about the use of the products.

The color scheme is achromatic grays with emphasis on the black of the shoes and the white of the i-pod.  The lack of color in the background draws attention to the products specifically.  While there is some value differentiation, the whole feel of the ad is mainly high contrast.  There is a slight halo of red around the shoes.

The only information contained here is the Nike swoosh.  The swoosh represents the brand on its own.  There is some text on the i-pod/mp3 player, but that is just indicative of what you would see on the screen.  Basically, the ad is giving you information through the picture rather than through words.

Visually, this ad is fascinating.  The shape the earphone cords make lead you around the piece in a symmetrical figure eight fashion on both sides.  The shape of the mouth of the shoes, the soles of the shoes, and the earphone cords almost make a star like movement.  My eye continually travels over the ad.

In class we also talked about how some Nike shoes are being made with a computer chip that can connect with your i-pod as a pedometer.  The screen indicates the number of strides that have been made.

Assignment #2: Writing #1

Filed under: Uncategorized — by alfriedland @ 10:08 pm

How does digital art/new media relate to or impact different aspects of our western culture?

             After reading the Introduction and Chapter One of Digital Art by Christiane Paul, the first thing that came to me is that art comes from thinking outside of the box.  Whether mixing materials with technology or coming up with a unique display of an unusual content, digital art/new media is developed from creativity.  Artists have created both two dimensional and three dimensional arts with the use of computers and other media.  These tools can be used to plan, to enhance, to alter, to exaggerate, and to create a piece itself.           

            Western culture has been influenced by technology since the early 1950’s.  Computers have come a long way since the UNIVAC that occupied an entire room just to calculate numbers and input data.  Today, the internet has connected people all across the world.  We’re immersed in the technological world daily.  I think back about my own development in technology.  I began on the Apple II GS in elementary school.  We used the turtle, typed in codes to make math designs, and played “Oregon Trail”.  By high school, we were using computers for typing.  My best friend taught me how to instant message.  My first year in college, I had my first email account.  We could actually send letters on the computer!  Today, I use the internet daily for research, communication, and fun.  I look up assignments for an art class, check my email, and last night I was on Facebook and reconnected with a friend who had moved to Canada 15 years ago.  Amazing.

           Our western culture today depends on the computer.  Business thrives because of the internet.  You can order a pet medicine on eBay and have it paid for and shipped to you within a week.  Time is money these days.  Entire companies have developed, jobs following, because of the internet.  The web has become an integral part of the western economy.

           In addition to social and business opportunities, the western culture has been impacted by digital art and new media as a place for people to voice their opinions, thoughts, political ideas, and originality.  People incorporate math, science, technology, and art to make truly unique pieces.  Nancy Burson created two “Beauty” composites of famous women resulting in two attractive unknown women.  They were composed of the parts of the actual women.  It made me think about beauty.  Women have wished for Angelina Jolie’s lips, Julia Robert’s smile, Nicole Kidman’s nose, or Scarlett Johansson’s eyes.  But, would these look good altogether?  Isn’t beauty unique?  Culture is impacted when art makes you think.  Joseph Scheer scanned high resolution pictures of moths.  Who knew they were so detailed and beautiful?  Using a scanner is readily accessible to anyone.  This goes to show that tools are all around us to use in order to express ourselves.  I really liked the organic plant like pieces done by Dieter Huber.  I kept thinking, “Plants can’t do that”.  The last piece I want to talk about is “Blind” by Andreas Muller-Pohle.  Here the genetic code for blindness is displayed using the DNA bases CGAT colored in yellow, blue, red and green.  The artist used this in addition to Braille to create this piece.  I found this to be an interesting statement of communication.  Art today is a place to invoke thought and spark conversation.  Western culture and digital art/new media are intertwined.

August 22, 2008

Assignment #1

Filed under: Uncategorized — by alfriedland @ 12:58 pm

Since I don’t really know much about how to create art on the computer, I used Word and Google to create my piece.  The map of the United States came from Google Maps and the text addition was done in Word.  I chose to use red, white and blue text because of the significance of those colors to the U.S.  The idea behind this is about the ethnocentric nature of our country.  As much as I am proud and privileged to be a citizen of the United States, I also find frustrated feelings when it comes to how we are viewed in the world.  The U.S. is often viewed as a bully; out for it’s own gain; only concerned for itself.  The U.S. has a significant amount of power in the world.  Are we using it wisely?  This is called “Ego”.


Creative Commons License
Ego by Amanda Friedland is licensed under a Creative Commons Attribution-Noncommercial-Share Alike 3.0 United States License.

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